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???
03/31/05 20:09
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#90772 - push and pop
Responding to: ???'s previous message
Erik Malund said:
When all was new and the '51 was steam-driven (HMOS was hot) there were articles about organizing your subroutines in "levels" and using a separate bank for each level "to save push and pop time".]

I can understand that in the context of ISRs but how is that an advantage in regular subroutines? You normaly pass values to a subroutine in registers so if the subroutine immediately switches banks you have lost the passed parameters. Or is this a version of the register overlaying that the Keil compiler does for example?

Ian




List of 20 messages in thread
TopicAuthorDate
Registers            01/01/70 00:00      
   my guess            01/01/70 00:00      
   Participation            01/01/70 00:00      
      Old Age            01/01/70 00:00      
         Old but stronger still            01/01/70 00:00      
   just a guess            01/01/70 00:00      
      Powers of Two            01/01/70 00:00      
         when all was new            01/01/70 00:00      
            push and pop            01/01/70 00:00      
               passing            01/01/70 00:00      
                  Passing Parameters            01/01/70 00:00      
                     yes, with a monitor            01/01/70 00:00      
               Register Overlaying???            01/01/70 00:00      
               Context            01/01/70 00:00      
                  not necessarily            01/01/70 00:00      
         my point was            01/01/70 00:00      
   Sausages            01/01/70 00:00      
      Sausage and Chips            01/01/70 00:00      
         no instructions, but gates            01/01/70 00:00      
            Many Gates?            01/01/70 00:00      

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