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???
01/06/06 11:10
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#106686 - Optimisation and comment
Responding to: ???'s previous message
This also uses a simple C optimisation by setting a local variable to the contents of the table before entering a loop as in this fragment:
powTen = PowTenTbl[i];
   while (bin >= powTen)
   {
       bin -= powTen;
       digit++;
    }

This saves having to look up the table each time through the loop.

And a question - in this fragment:
for (i = 0; i != DIM(PowTenTbl); i++)

Did you mean i <= DIM(PowTenTbl) ?

Ian

List of 26 messages in thread
TopicAuthorDate
Weekend Puzle            01/01/70 00:00      
   symmetry            01/01/70 00:00      
      no printf            01/01/70 00:00      
   Dont' know but...            01/01/70 00:00      
      Don't be fast on the trigger please            01/01/70 00:00      
         Ah but..            01/01/70 00:00      
            var            01/01/70 00:00      
   can't answer            01/01/70 00:00      
   oddometer            01/01/70 00:00      
      Well Done !!            01/01/70 00:00      
         simple but slow            01/01/70 00:00      
         Still simple, but faster            01/01/70 00:00      
            No fun at all.            01/01/70 00:00      
               32-bit / 10-digit conversion            01/01/70 00:00      
            timing            01/01/70 00:00      
               Big Display            01/01/70 00:00      
                  if that is not good enough            01/01/70 00:00      
                  Even my old eyes could see that! n/t            01/01/70 00:00      
               ideas            01/01/70 00:00      
            Optimisation and comment            01/01/70 00:00      
               Re: comment            01/01/70 00:00      
   puzzle            01/01/70 00:00      
   Puzzle            01/01/70 00:00      
      ok ok            01/01/70 00:00      
         decimal unpacker            01/01/70 00:00      
   a quick look reveal that it seems to be            01/01/70 00:00      

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