| ??? 04/07/12 22:18 Read: times Msg Score: +1 +1 Good Answer/Helpful |
#187053 - Reflection? Responding to: ???'s previous message |
The normal way to handle reflection is to use a cir-pol filter on the camera.
A tilt-shift is great for getting in control of depth-of-field, or to straighten out architecture. But I haven't managed any control of reflections with it - exactly how do you do that? |
| Topic | Author | Date |
| "seeing" around corners | 01/01/70 00:00 | |
| Nobody finds this interesting? | 01/01/70 00:00 | |
| Its holiday time | 01/01/70 00:00 | |
| Reflection? | 01/01/70 00:00 | |
| Normally | 01/01/70 00:00 | |
| paralax | 01/01/70 00:00 | |
| No its not parralax | 01/01/70 00:00 | |
| But loss of reflection is just secondary result of off-axis | 01/01/70 00:00 | |
| That's why they have the features on those view cameras | 01/01/70 00:00 | |
| 2D? | 01/01/70 00:00 | |
| time of flight | 01/01/70 00:00 | |
| Bostonian | 01/01/70 00:00 | |
I don't see that as an overstatement | 01/01/70 00:00 |



