
        serialangle = (serialangle +20) * 10;

        units = (serialangle % 10) | 0x30;
	a = serialangle/ 10;
	tens = (a%10) | 0x30;
	b = a / 10;
	hundreds = (b % 10)|0x30;
	c = b / 10;
   	thousands = (c % 10)|0x30;
	d = c / 10;
	thousands2= (d % 10)|0x30;
	thousands3= d / 10;
	thousands3= (thousands3 % 10)|0x30;
	SrTx(thousands3);
	SrTx(thousands2);
	SrTx(thousands);
	SrTx(hundreds);
	SrTx(tens);
	SrTx(0x2E);				// decimal point
	SrTx(units);
	SrTx(0x0A); 	  //space
	SrTx(0x0D); 	  //space