
; Compare R0 to R1

          MOV A, R0
          CJNE A, R1, NotEqual

          MOV A, #0x000
          JZ CONTINUE

NotEqual: JC R0LTR1
          MOV P1, #0x000
          MOV A, #0x000
          JZ CONTINUE

R0LTR1:   MOV R1, #0x0FF
CONTINUE: <i>Here is where your code resumes</i>
